The loop needed also means you can't have too many other trams on the track or else they'll jam (I'm using the HEQS industrial trams btw) and the loop doesn't allow you to build compact. But you're right that the capacity is way too low especially since a significant amount of their time is spent in the conditional order loop of checking capacity. I just tried your conditional order set-up on a tram and it works really well in the abstract, provided you provide a loop near the beginning of the station for the trams to turn around. Apparently 5.9 TL in a 6.0 station is too close, but I wonder if that can be adjusted by forcing them to alternate between near and far end of the platform? At the same time, it's easier to just make shorter trains. I was wondering why my trains kept leaving the platform full when they were supposed to transfer and do the conditional order check. You're right about how the platform needs to be longer. Yeah your thread was great! I wanted to post and mention that you don't need to send a train constantly to a depot but it sounds like you already knew that. its like the station is empty and those xfered supplies are completely inaccessible. What happens is, you'll xfer engSup to the station, refit to metal, but a small portion of the engsup you xfered becomes unloadable. Note: that server 2 has a really annoying bug with transfer orders mixed in with loading orders. I'm at work so I cant test it, but its definitely possible. Why does it work? If there are not enough EngSup at Station A, order 5 will make the vehicle break the endless loop by transferring and picking up more metal. I would do trains, and make sure the station is at least one unit longer than the train, otherwise the train will exit the station and look for a way back there, instead of turning around inside it. Not only is the capacity inadequate, but they may not play nicely when ordered to go to a station they are already at (trains can, planes cant as they take off immediately). I don't think this will work nicely with trams. Unload all at Station B and refit to EngSup Refit to Metal and Wait for full load at Station A If I understand you correctly: You want to send the minimum amount of metal to a machine shop to match your engsup needs? Ideally, the trams would only transfer metal if there's not enough ENSP available, but I wasn't sure how to introduce conditional orders into what is already a complicated set-up. This works really well, but now I don't have a means of automating it the supply so that it doesn't generate too much or too little ENSP. transfer ENSP onto the steel station (it's simpler for my rail infrastructure to have just one big station).go into the depot and refit into engineer supplies.The orders I have set up for the trams is to: I have the following tram set up going on: Right now I have a huge Steel Mill complex with a Machine Shop just next door. I'm trying to set up something similar earlier in the industry chains and I'm wondering how to set up a conditional order. openttdcoop - large scale, advanced network and infrastructure projectsįollowing this thread's advice on setting up a self-regulating engineering supply train was very helpful when playing with FIRS.To get your mittens on some flair, please contact us from the account you want flaired with appropriate proof of your identity. OpenTTDCoop or other large community team members. We hand out special "verified user" flair to those who request it and are in a genuine need for it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |